|
From: Daniel S. <han...@gm...> - 2006-11-28 11:24:01
|
Ahhh now I unsterand your Network Plans! You don´t want that anybody who will host this Game to host it own game, the target is that anyone who want to host, host a Part of the Game and do host some old or some new sectors? One Metaserver many Sector Server? Then are there more Galaxies? More Server Stations like the sol core or quant core? When this are the Plans some Questions: 1. Who control the growing? 2. Are the new sectors only unregulated space? 3. What about economy? 4. Who control the balance? A new Sector with many ai Enemys (something like Pulsar) should not be for a hosters door that he can level easy and fast which another player could not do because the Server Owner rape anyone who will try to use this Sector with his Squad. I am right and that are the Plan? I have an dedicated Server on the net and I am willing to give some cpu time, bandwith and harddisk space for this projekt. Whoever are the "Lead programmer" for the net stuff can receive an user account, i am new here, i don´t know you ppl very much, but later when I know you ppl better this ppl can receive the root login too if he need. I will help where I can, but first I have to learn! ;-) Can anyone type somthing about the Projekt Plans? I can´t find this anywhere. > The most logical thing to do for a game is to send AI decisions > (including random seeds) to the client, and let all the clients > interpret those to movement and such using those values (instead of > updating the speeds, directions, variables over the network). > > Using a meta-server isn't just cool, it keeps scalability. And since we > have a skilled developer working in that area it would be a waste of > human resources, talent and creative input to think we don't need it. > > Better make suggestions to give it a more crucial role in the entire > scheme of things and enhance the implementation. > > Secondly managing multiple servers is the right idea if you want to > maintain an image of transparency and give the project the chance to > dynamically grow (people could host their own sectors for example). > > The meta server is the point where all our efforts come together - > whether your are developing the server or the client, you can't get > around it. > > Sincerely, > Tim > |