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From: Daniel S. <han...@gm...> - 2006-11-28 10:36:21
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Is there realy any need for more than more Space Server? I know Jumpgate have more than one Space Server in his glory time, but with better Hardware and few Players they reduce the european to one Server. Other Server Emulator like lineage2 do have 1 Server for Authenticate, Game and SQL Server and than the login, game and sql Server can be on more server machines. What do you think about one Login, Game and sql Server? Then there can be some processes which can work on the sql or login server like the economy stuff. What about the ai stuff? Netdevil to this stuff on the client side or? Who are able to code some ai stuff? I think this is a very hard work to do. On which machine this will be done? Server? Client? Much Online games have some problems with lag and the ai because all stuff will be done on the Server Machine. I ask Christoph on Saturday about some Projekt Plans like a Player build economy like the old star wars galaxy or warcraft economy and about some advanced Skill System but he never answer my mail. :-/ Should open jumpgate be a 100% clone of Jumpgate or a Advanced Clone with more Features like player economy player skills and more? I see there many thinks that can be make the life better and more interesting for miners, traders and "Builders" but i didn´t know what are your plans. > Tim Beelen schrieb: > > Hey Gary/devvers, > > Hmm, very interesting, I guess that if the login was successful it needs > > to return two unique keys, one for server-side authentications, and one > > for client side authentication, and keep track of these. > > Currently the user id is beeing delivered on a successful login. Combined with the user ip would > actually be enought to identify the computer as "permitted". I am not an expert on networks so I have no > clue if that is really enough. I guess hackers can still do stuff with your account if he has the same > ip as you have (that means he must be in your network) and also knows your user id. But that's quite > improbable. > > > So all clients should be able to ask for a list of other clients. > > That's not hard to implement. But why does a server actually need to know who else is currently in the > game? As far as christoph told me there will be several game servers which all handle a few sectors or > so. That means the game server actually wouldn't need a full list. It would only need thouse players he > is going to handle. But why does he need to know that anyway? > > Let's say game server 13 is handeling sector "outter rings" and "lothar's landing". Currently there are > 4 players in these sectors and thouse 4 players just recieved the info that thouse 2 sectors aren't been > handled by game server 15 anymore because thisone just gone offline. They also recieved the info that > they should contact game server 13 if they are or enter "outter rings" or "lothar's landing". Also all > other players in the opacma univers recieved the info to contact games server 13 if they enter one of > these two sectors. So every client will contact game server 13 anyway as soon as this is necessary. > > If the game server would recieve an list of all players which are in one of thouse 2 sectors from the > meta server, this list would needed to be updated like every second so that he knows who to comminicate > with. > > Regards, > Gary > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opengate-devel mailing list > Ope...@li... > https://lists.sourceforge.net/lists/listinfo/opengate-devel |