In the example economy of 0.1.7, my main problem is that workforce prices are too high, and the entire economy grinds to a halt.
I'm not entirely sure how to handle this, as the solutions that come to my mind require keeping more statistics that then can be evaluated to give better prices.
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In 0.1.8, the following has been done to assist price recovery from extremes: when a factory was unable to produce, it will buy one unit of each good it needs for production at the price it is willing to pay. This seems to work.
I now need to approach the problem that market prices vary by the factor 100 in one time unit (tick), as this is what makes the graphs look weird.
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What are the current simulation problems?
In the example economy of 0.1.7, my main problem is that workforce prices are too high, and the entire economy grinds to a halt.
I'm not entirely sure how to handle this, as the solutions that come to my mind require keeping more statistics that then can be evaluated to give better prices.
In 0.1.8, the following has been done to assist price recovery from extremes: when a factory was unable to produce, it will buy one unit of each good it needs for production at the price it is willing to pay. This seems to work.
I now need to approach the problem that market prices vary by the factor 100 in one time unit (tick), as this is what makes the graphs look weird.