[opendemo-devel] SOF2 support
Status: Beta
Brought to you by:
girlich
From: Dr. U. G. <Uwe...@ph...> - 2002-05-27 20:14:50
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Hello all! I just added SOF2 support to OpenDemo. It has the following state: 1. The SOF2 SDK contains the MP code only, so I added OpenDemo to MP only. 2. MP libraries are QVM only, so I used (unter Linux) my Q3A QVM compiler an generated the libraries. 3. gzip reading does not work (was expected). 4. Somehow the player looks distorted on replay: o --\-- \ /\ _/ \_ Firstly, I suspected the leaning but this works: if I lean left or right, the player leans based on this distorted shape. 5. Flying rockets are not shown during replay. 6. Zoomed view (sniper rifle) switches to 5x, and the picture remains fixed until and switch back to normal view, zoom factor changes and viewing direction changes are not replayed. 7. The batch files (for compilation under Windows) are not updated accordingly. I'll calculate them (as I do it for Q3A) with the Makefile. I did not do it yet. 8. As usual I do everything in Linux. Sof2 runs perfectly under Wine in Linux. We really need binary packages for all games NOW! I have them all here on my disk (source, toolkit, Q3A bin, RTCW bin, SOF2 bin) but I remember, that there was some discussion about an XML file format change before the next release. What is the current state? I would think, if we change the XML file format, we can provide easily an XSLT stylesheet and everyone can convert the recordings with this stylesheet. XSLT is really easy to write and use and it is supported on every OS. Bye, Uwe |