Re: [opendemo-devel] RTCW
Status: Beta
Brought to you by:
girlich
From: Conor D. <co...@ma...> - 2002-04-23 01:44:23
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Nice work, Uwe! The sources for the different games will share some code eventually, right? I mean q3a and rtcw sharing od_xml_read.c or something. Would that make separate source packages tricky? Also, I still want to finalize the xml format before a big release (merge the 'odq3a' and 'map' tags into 1 tag, get rid of baselines). I'll try to get working on it. On Mon, Apr 22, 2002 at 01:55:53PM +0200, Dr. Uwe Girlich wrote: > Hello! > > > Now I really have to look into cross-compiling from Linux to Win32 to > > make a binary OpenDemo package possible. > I made it! The Cygwin cross compiler can create Windows DLLs, which can > be loaded into Windows RTCW. I tested it (of course) only in Wine under > Linux. That's all really sick but it works! A native compilation with the > Cygwin toolset for Windows should also be no problem. > > Now I have only to repair the last problem with the missing weapon reload > animation on replay (the reload sound is there though). > > The next step is again a binary release of OpenDemo. Should we split the > packages more? I would think we need 5 packages: > qvm toolset > q3a source > q3a binaries > rtcw source > rtcw binaries > but we have some other sources too (tools directory, Java stuff). Maybe > a 'all the rest', 'everything', or a 'all sources' package would be needed > too. > > Bye, Uwe |