Re: [opendemo-devel] GamersTV
Status: Beta
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From: Conor D. <co...@ma...> - 2002-01-17 21:16:54
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----- Original Message ----- From: "Eugene 'HMage' Bujak" <hm...@ma...> To: "OpenDemo Development List" <ope...@li...> Sent: Thursday, January 17, 2002 7:00 AM Subject: Re: [opendemo-devel] GamersTV > [...] > > Do you guys think this is a long-term goal worth pursuing? > > It definetly is worth pursuing. As ideal, I think we need at least reach the > level of HLTV first. > > In details, we will need an external application that connects to the server > and relays in our opendemo format (compressed with zlib) between chains and > client being able to control Point of View and fly spectating, while no > client-side modifications will be required -- this is our rule #1: Do not > modify cgame if it is definetly impossible to do server-side only. Why not? If somebody wants to watch a match using the hypothetical mod ClanMatch, then they would need the ClanMatch cgame module to render things properly. Since ClanMatch's game module includes opendemo code, why couldn't its cgame module also include opendemo code? The only problem is with the vanilla (baseq3) modules. We can probably make it work either way (i.e. you get extra features if your cgame has opendemo code in it). -Conor |