Re[2]: [opendemo-devel] zlib
Status: Beta
Brought to you by:
girlich
From: Eugene 'H. B. <hm...@ma...> - 2002-01-15 15:08:05
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> > > rtcw can't clientrecord - this will be our chance) > > That's an interesting point. I always thought about so different games beside > > Q3A, that all sources would be useless anyway but RTCW is almost Q3A. Now > > I'm really confused... > I thought a bit about all this and think we can keep zlib and also the other > stuff in the q3a directory. Where some file is located, is totally irrelevant. But it might be confusing for people trying to integrate opendemo in their mods, and, as far as I understand, having rtcw mod source in separate directory will not be a problem with 'two copies of the same file' as they are not the same and come from two 'different' places. > q_math.c etc). If we add rtcw, we simply get (only in Makefile rules, no copy > of C sources are allowed) the relevant files from the q3a directory and we are > ready. I really don't think that we can use Q3 mod sources in rtcw mod sources, even if they are almost the same, they are to be kept separatedly... Or I don't understand you? > > It feeled much more jerky, than before. > I'm not really sure anymore about this: during all my replay checks I compiled > in the background the Transgaming WineX source code. Without this additional > load, it feeled much better. I think I need some more objectivity (FPS). Enabling cg_drawfps 1 and setting com_maxfps to one thousand will do the trick... This will bring some sort of objectivity. Can't profile yet because I'm far from home. (sitting in internet cafe now) ------ - Eugene 'HMage' Bujak |