Re: [opendemo-devel] zlib
Status: Beta
Brought to you by:
girlich
From: Dr. U. G. <Uwe...@ph...> - 2002-01-13 14:39:22
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Hello! On Sun, Jan 13, 2002 at 01:27:07PM +0100, Dr. Uwe Girlich wrote: > On Sun, Jan 13, 2002 at 01:57:58PM +0300, Eugene 'HMage' Bujak wrote: > > There's one thing to remember - we do not want to be quake3-only project, as > > soon as rtcw mod sources come out, I plan to test it there (as far as I know, > > rtcw can't clientrecord - this will be our chance) > That's an interesting point. I always thought about so different games beside > Q3A, that all sources would be useless anyway but RTCW is almost Q3A. Now > I'm really confused... I thought a bit about all this and think we can keep zlib and also the other stuff in the q3a directory. Where some file is located, is totally irrelevant. My 'integrated development environment' (cscope+vi) will find it anyway and I hope this is true for more sophisticated tools. If some rules in the Makefile contain some more paths or not is also not so important. Even now we have several files, whose are compiled in every subdirectory but they are located only in the game directory (bg_misc.c, q_math.c etc). If we add rtcw, we simply get (only in Makefile rules, no copy of C sources are allowed) the relevant files from the q3a directory and we are ready. > QVM code seems a bit sluggish now, that we have > fbReadChar -> fbGrow -> gzread -> fread -> odfread -> trap_FS_Read > (OK fread and odfread are one (macro)). It feeled much more jerky, than > before. I'm not really sure anymore about this: during all my replay checks I compiled in the background the Transgaming WineX source code. Without this additional load, it feeled much better. I think I need some more objectivity (FPS). Bye, Uwe |