Re: [opendemo-devel] zlib
Status: Beta
Brought to you by:
girlich
From: Dr. U. G. <Uwe...@ph...> - 2002-01-13 12:26:49
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Hello! On Sun, Jan 13, 2002 at 01:57:58PM +0300, Eugene 'HMage' Bujak wrote: > There's one thing to remember - we do not want to be quake3-only project, as > soon as rtcw mod sources come out, I plan to test it there (as far as I know, > rtcw can't clientrecord - this will be our chance) That's an interesting point. I always thought about so different games beside Q3A, that all sources would be useless anyway but RTCW is almost Q3A. Now I'm really confused... > Sorry can't check your changes yet because I'm far from home. But I did. I corrected a bit in the Makefile to create working game.(bat|q3asm) and game_ta.(bat|q3asm) files. Native code can replay plain text and gzip compressed files. QVM code can replay plain text and crashes Q3A with sig 11 on gzip compressed files. I'll think about it. QVM code seems a bit sluggish now, that we have fbReadChar -> fbGrow -> gzread -> fread -> odfread -> trap_FS_Read (OK fread and odfread are one (macro)). It feeled much more jerky, than before. Would it help, if we make the gzip stuff optional (at compile time, with macros)? Bye, Uwe |