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Commit Date  
[r621] by SumolX

added some safety checks to initial entry of tracefree()

2007-03-20 02:12:46 Tree
[r620] by SumolX

fix for smartspawn() now uses playercount = count_ents(TYPE_PLAYER) as a basis for setting entities prop health.

2007-03-19 18:33:42 Tree
[r619] by utunnels

fixd checking of spawn health.

2007-03-19 17:17:38 Tree
[r618] by utunnels

spawnplayerc -> spawnplayer_count, itemplayerc -> itemplayer_count

2007-03-19 16:40:58 Tree
[r617] by utunnels

Fixed a bug that cant spawn player at the very beginning of level caused by spawnplayerc.

2007-03-19 16:30:44 Tree
[r616] by SumolX

renamed variable spawnplayerc to spawnplayer_count and other variables that were xxxxxxplayerc to xxxxxxxplayer_count for easier reading.

2007-03-19 14:01:57 Tree
[r615] by utunnels

merge if2p/if3p/if4p to itemplayerc.
merge spawn2p/spawn3p/spawn4p to spawnplayerc.
merge health/health2p/health3p/health4p to health[4].

2007-03-19 12:29:17 Tree
[r614] by utunnels

Fix a bug I made that uses score for throw score(should use attack force).
Some change in normal_trymove and addscore, prevent enemy throw enemy or npc throw enemy adding score to players.

2007-03-18 17:14:02 Tree
[r613] by utunnels

Use self->maxmp/maxhealth instead of self->model->mp/health when get an item.

2007-03-18 16:15:10 Tree
[r612] by utunnels

Fix some problems caused by ent_set_anim, e.g., move, weapfreame, throw/tossframe.

2007-03-18 11:29:13 Tree
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