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Commit Date  
[r476] by SumolX

Official Release 2.0054

Update to weaploss
Update added 6 more pain, die, fall, attack
New paingrab option.

2007-02-15 05:01:05 Tree
[r475] by SumolX

removed unecessary line of code from set_weapon().

2007-02-14 18:16:07 Tree
[r474] by SumolX

missed an item within drop_all_enemies()

2007-02-14 17:05:21 Tree
[r473] by SumolX

Few bug fixes and new feature:
char.txt
weaploss [int]
0 - (default) – Current hardcoded behavior. Weapon is lost and dropped on any incoming hit.
1 – Weapon is lost on knockdown.
2 – Weapon is only lost on player death.
3 - Weapon is only lost when level ends or the character is changed at continue screen. This depends on how the modder configured there levels and weather or not they had weapons upon startup.

2007-02-14 16:48:48 Tree
[r472] by SumolX

stricmp() for weapons during smartbomb load up.

2007-02-13 15:10:11 Tree
[r471] by SumolX

Removed Pow() and replaced with faster/less precise logic.

2007-02-13 14:49:31 Tree
[r470] by SumolX

Slight fix to system options menu.

2007-02-13 05:59:09 Tree
[r469] by SumolX

New System Options Menu to clean up main options menu. SDL now has FPS Counter. Enemies now have a weapon system. Lastly, The scroller functions are also changed, now the level can scroll up/down automatically if its direction is LEFT, RIGHT or BOTH. Maybe it's good for creating levels that are higher than 256.

2007-02-13 05:22:44 Tree
[r468] by SumolX

pow() added as its not part of the sh-elf environment!

2007-02-12 22:29:37 Tree
[r467] by SumolX

Updated to sprite_list to spritecached and soundcached had bug in comparing paths.

2007-02-07 03:40:18 Tree
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