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Commit Date  
[r472] by SumolX

stricmp() for weapons during smartbomb load up.

2007-02-13 15:10:11 Tree
[r471] by SumolX

Removed Pow() and replaced with faster/less precise logic.

2007-02-13 14:49:31 Tree
[r470] by SumolX

Slight fix to system options menu.

2007-02-13 05:59:09 Tree
[r469] by SumolX

New System Options Menu to clean up main options menu. SDL now has FPS Counter. Enemies now have a weapon system. Lastly, The scroller functions are also changed, now the level can scroll up/down automatically if its direction is LEFT, RIGHT or BOTH. Maybe it's good for creating levels that are higher than 256.

2007-02-13 05:22:44 Tree
[r468] by SumolX

pow() added as its not part of the sh-elf environment!

2007-02-12 22:29:37 Tree
[r467] by SumolX

Updated to sprite_list to spritecached and soundcached had bug in comparing paths.

2007-02-07 03:40:18 Tree
[r466] by SumolX

v2.0053 SDL && GP2X needed seperation on fullscreen + scalescreen

2007-02-03 01:49:57 Tree
[r465] by SumolX

v2.0053 Bug Fix release Refer to bug tracker.

2007-02-03 01:31:26 Tree
[r464] by SumolX

optimizations in vga_setpalette()

2007-01-24 22:52:10 Tree
[r463] by SumolX

user can now escape from display_credits().

2007-01-16 16:23:45 Tree
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