| Commit | Date | |
|---|---|---|
|
[r460]
by
SumolX
nocost was being checked after attack had landed on enemy. Which is incorrect as once the attack lands on an enemy we must subtract the shot from health or mp. |
2007-01-13 23:06:40 | Tree |
|
[r459]
by
SumolX
Looking at the code I could see that the default for player_fall() was using a value of 1 for toss as self->model->jumpheight by default is 4. Therefore, I changed the following from toss(self, self->model->jumpheight/4); to toss(self, 1); |
2007-01-13 22:09:54 | Tree |
| 2007-01-11 03:35:06 | Tree | |
| 2007-01-11 02:27:02 | Tree | |
| 2007-01-10 23:56:58 | Tree | |
| 2007-01-10 22:50:33 | Tree | |
|
[r454]
by
SumolX
fullscreen/window modes are now savable, scaling is now savable, intro is now display_credits during exiting of the engine. |
2007-01-10 22:47:47 | Tree |
|
[r453]
by
SumolX
Code Cleanup and removing unecessary global variables as they could be supplied to function directly. Also code should remain in English. |
2007-01-10 20:29:09 | Tree |
|
[r452]
by
SumolX
Version 0.3 strictly looks for numbers and letters otherwise it will rename any unknown character to an underscore. |
2007-01-07 22:17:08 | Tree |
| 2006-12-24 02:56:34 | Tree |