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[r460] by SumolX

nocost was being checked after attack had landed on enemy. Which is incorrect as once the attack lands on an enemy we must subtract the shot from health or mp.

2007-01-13 23:06:40 Tree
[r459] by SumolX

Looking at the code I could see that the default for player_fall() was using a value of 1 for toss as self->model->jumpheight by default is 4. Therefore, I changed the following from toss(self, self->model->jumpheight/4); to toss(self, 1);

2007-01-13 22:09:54 Tree
[r458] by SumolX

Performance impact on handling backgrounds fixed for PSP and SDL.

2007-01-11 03:35:06 Tree
[r457] by SumolX

fixed timer issue with credits.

2007-01-11 02:27:02 Tree
[r456] by SumolX

finished updating credits().

2007-01-10 23:56:58 Tree
[r455] by SumolX

missing #if now fixed.

2007-01-10 22:50:33 Tree
[r454] by SumolX

fullscreen/window modes are now savable, scaling is now savable, intro is now display_credits during exiting of the engine.

2007-01-10 22:47:47 Tree
[r453] by SumolX

Code Cleanup and removing unecessary global variables as they could be supplied to function directly. Also code should remain in English.

2007-01-10 20:29:09 Tree
[r452] by SumolX

Version 0.3 strictly looks for numbers and letters otherwise it will rename any unknown character to an underscore.

2007-01-07 22:17:08 Tree
[r451] by SumolX

Hidden key to active options menu during gameplay

2006-12-24 02:56:34 Tree
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