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Commit Date  
[r394] by SumolX

"bor.pak"

2006-12-08 04:40:59 Tree
[r393] by SumolX

Timing issue. Ugly patch for my monitor when using widescreen mode. Damn Gateway!

2006-12-08 04:37:42 Tree
[r392] by SumolX

xbox sound issue fixed

2006-12-07 04:10:44 Tree
[r391] by SumolX

Xbox port is now running....

2006-12-07 03:37:53 Tree
[r390] by SumolX

We should never use infinite loops.. Instead return a null and do the appropriate actions.

2006-12-06 17:57:51 Tree
[r389] by SumolX

Created a new MAX_FILENAME_LEN and updated sprite_list database

2006-12-06 16:30:58 Tree
[r388] by SumolX

sprite_list database to gets cleaned up in freesprites() just in case we need to do some resourceCleanup.

2006-12-06 16:02:34 Tree
[r387] by SumolX

We now check for existing sprites and re-use there id's. Small enough of a feature but deserves a new release # 2.0051 for all platform users.

2006-12-06 15:40:58 Tree
[r386] by SumolX

updated bomb_spawn() and removed self->attacking = 0 as it was cutting the animation.

2006-12-05 15:49:09 Tree
[r385] by SumolX

Fixed Kill(). Check to see if ent exists before assigning data.

2006-12-04 20:17:48 Tree
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