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Commit Date  
[r3651] by utunnels

Fix a backward key input issue for freespecial.

2011-12-29 13:03:52 Tree
[r3650] by utunnels

Merge cancel and com code in a single function.
Remove button type check, no direction-action button combination limit anymore.

2011-12-26 15:09:48 Tree
[r3649] by utunnels

Fix freespecial conflicting issue.

2011-12-24 15:50:19 Tree
[r3648] by utunnels

Revert energycost code to what it was.

2011-12-24 07:10:02 Tree
[r3647] by utunnels

Add maxanimations to openborvariant(no other way to obtain unless you calculate all those max_blahblah values).

Give energycost.disable a default value of -1. Hopefully to make seal work for all types.

2011-12-24 02:22:59 Tree
[r3646] by utunnels

Fix a bug that player can't pick up overlaping items when one provides a weapon he can't use.

2011-12-21 16:04:28 Tree
[r3645] by utunnels

Fix a subtype touch mistake during last updates.

2011-12-21 05:08:59 Tree
[r3644] by utunnels

Minor value change in normal aimove code.

2011-12-21 04:45:13 Tree
[r3643] by utunnels

Merge dive and jumpframe, leave only a dive flag for the animation.

2011-12-21 04:42:50 Tree
[r3642] by utunnels

Add "self" to openborvariant. Temporary solution for nested animation script which doesn't have local variable "self".

2011-12-20 14:50:29 Tree
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