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[r3642] by utunnels

Add "self" to openborvariant. Temporary solution for nested animation script which doesn't have local variable "self".

2011-12-20 14:50:29 Tree
[r3641] by utunnels

Print error message for tossentity, and remove the type check for velocity paramters (quite unlikely they'll have any problems).

2011-12-20 09:05:41 Tree
[r3640] by utunnels

Remove aggression correction for normal aimove.

2011-12-20 01:33:18 Tree
[r3639] by utunnels

openbor_projectile: give proper default direction for relative projectile.

2011-12-18 05:54:52 Tree
[r3638] by utunnels

Add bound to getentityproperty.

2011-12-18 03:46:01 Tree
[r3637] by utunnels

Stop sound samples after a level.

2011-12-17 16:17:08 Tree
[r3636] by utunnels

- Clearn up some structures in openbor.h (damageonlanding now supports value greater than 127).
- Allow decimal value for freeze time.
- Make script function projectile more usable. All parameters are optional (default to custknife and throwframe values), if the first parameter is 1, then the position is relative to its caster.

For example:
@cmd projectile 1 "hadouken" 50 70 1

2011-12-17 08:09:40 Tree
[r3635] by utunnels

- A little clean-up in font code.
- Check name and index first in knife_spawn and bomb_spawn, because they are obviously intended.

2011-12-16 03:20:18 Tree
[r3634] by utunnels

NULL return value in openbor_projectile before return E_FAIL.

2011-12-15 09:03:46 Tree
[r3633] by utunnels

Add selectable as loadmodel's third parameter (since changemodelproperty is not complete).
Add level->bosses count check for openbor_spawn.

2011-12-15 02:24:46 Tree
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