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Commit Date  
[r3625] by utunnels

Use palette none to disable palette and use individual palette for each frame.

2011-12-09 06:52:07 Tree
[r3624] by utunnels

Multi-byte string support for font functions.
Add a new command fontmbs in menu.txt to flag this change.

2011-12-08 07:22:02 Tree
[r3623] by utunnels

Commented out some debug messages.

2011-12-05 14:58:48 Tree
[r3622] by utunnels

Forgot to update makefile, added.

2011-12-05 08:24:30 Tree
[r3621] by utunnels

Move the sound_volume_music line behind the music line in check_music, assuming function music will overwrite the volume.

2011-12-05 00:40:00 Tree
[r3620] by utunnels

Delete long time unused sprite.c, rename spritef.c to sprite.c.

2011-12-04 08:02:13 Tree
[r3619] by utunnels

Re-adjust enemy attack chance after playing some mods. When there are too many enemies on screen, their chance to attack is also lowered. Because the new ai patterns tend to swamp on the player, difficulty increases too much when there are more than 5 enemies.

Reduce the chance for the default grab. Previous logic will prevent the entity with a greater index from grabbing another with a smaller index when they are both walking.

2011-12-03 12:12:24 Tree
[r3618] by utunnels

Check transparent bg for 8bit water (though it is rare).
Fix enemy stuck bug when multiple items overlap each other and some of them are not pickable, also reduce their chance to chase items.

2011-12-03 03:43:35 Tree
[r3617] by utunnels

Optimize 8 bit water.

2011-12-03 02:42:48 Tree
[r3616] by utunnels

Move sprite_map and sprite_list declaration from types.h to openbor.c

2011-12-02 09:01:48 Tree
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