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[r3619] by utunnels

Re-adjust enemy attack chance after playing some mods. When there are too many enemies on screen, their chance to attack is also lowered. Because the new ai patterns tend to swamp on the player, difficulty increases too much when there are more than 5 enemies.

Reduce the chance for the default grab. Previous logic will prevent the entity with a greater index from grabbing another with a smaller index when they are both walking.

2011-12-03 12:12:24 Tree
[r3618] by utunnels

Check transparent bg for 8bit water (though it is rare).
Fix enemy stuck bug when multiple items overlap each other and some of them are not pickable, also reduce their chance to chase items.

2011-12-03 03:43:35 Tree
[r3617] by utunnels

Optimize 8 bit water.

2011-12-03 02:42:48 Tree
[r3616] by utunnels

Move sprite_map and sprite_list declaration from types.h to openbor.c

2011-12-02 09:01:48 Tree
[r3615] by utunnels

For some reason models.txt didn't skip commented lines (#....).
Fixed.

2011-12-02 05:11:37 Tree
[r3614] by utunnels

Fix CMD_MODELSTXT_MAXIDLES, should be 1 instead of 0.

2011-12-02 04:30:15 Tree
[r3613] by utunnels

Fix a hall of fame crash bug when a player model is unloaded (e.g., AOF BORR).
Fix a select screen crash bug when a player model is unloaded (e.g., AOF BORR).
Add a temporary solution that NULLs the model handle in model_cache before deleteModel is called.
TODO: merge model cache logic (model_cache and modellist should be checked at the same time).
Other minor fixes:
Change most of the bit field type to int in openbor.h, otherwise the compiler tends to complain when they are used as array subscripts without a cast.
Clear player keys after a scene (otherwise there's no way to skip a scene before a select txt without triggering a confirm button).

2011-12-01 15:37:57 Tree
[r3612] by utunnels

Removed force mprate check when magic_type = 1.
Change error message of script function loadmodel to fit the new logic.

2011-12-01 06:19:33 Tree
[r3611] by utunnels

Update uncache sprite functions.
How it allows unloading only the sprites and keeping the model.

2011-11-30 15:23:59 Tree
[r3610] by utunnels

Unload flag 2 for model, delete sprites as well.
TODO: take care of those subclassed models.

2011-11-30 08:39:33 Tree
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