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[r3616] by utunnels

Move sprite_map and sprite_list declaration from types.h to openbor.c

2011-12-02 09:01:48 Tree
[r3615] by utunnels

For some reason models.txt didn't skip commented lines (#....).
Fixed.

2011-12-02 05:11:37 Tree
[r3614] by utunnels

Fix CMD_MODELSTXT_MAXIDLES, should be 1 instead of 0.

2011-12-02 04:30:15 Tree
[r3613] by utunnels

Fix a hall of fame crash bug when a player model is unloaded (e.g., AOF BORR).
Fix a select screen crash bug when a player model is unloaded (e.g., AOF BORR).
Add a temporary solution that NULLs the model handle in model_cache before deleteModel is called.
TODO: merge model cache logic (model_cache and modellist should be checked at the same time).
Other minor fixes:
Change most of the bit field type to int in openbor.h, otherwise the compiler tends to complain when they are used as array subscripts without a cast.
Clear player keys after a scene (otherwise there's no way to skip a scene before a select txt without triggering a confirm button).

2011-12-01 15:37:57 Tree
[r3612] by utunnels

Removed force mprate check when magic_type = 1.
Change error message of script function loadmodel to fit the new logic.

2011-12-01 06:19:33 Tree
[r3611] by utunnels

Update uncache sprite functions.
How it allows unloading only the sprites and keeping the model.

2011-11-30 15:23:59 Tree
[r3610] by utunnels

Unload flag 2 for model, delete sprites as well.
TODO: take care of those subclassed models.

2011-11-30 08:39:33 Tree
[r3609] by utunnels

Expand s_sprite structure and chagne other sprite related stuff for later use.
Now s_sprite stores original width and height as well as offsets to avoid loading and cropping the same image file multiple times.

2011-11-29 13:28:00 Tree
[r3608] by utunnels

Change TYPE_RESERVED to 0x40000000 to avoid script variable unsigned to signed problem.

2011-11-27 02:15:22 Tree
[r3607] by utunnels

Print different error message for changing candamage/hostile/projectilehit properties.

2011-11-27 01:02:51 Tree
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