| Commit | Date | |
|---|---|---|
| 2011-12-02 05:11:37 | Tree | |
| 2011-12-02 04:30:15 | Tree | |
|
[r3613]
by
utunnels
Fix a hall of fame crash bug when a player model is unloaded (e.g., AOF BORR). |
2011-12-01 15:37:57 | Tree |
|
[r3612]
by
utunnels
Removed force mprate check when magic_type = 1. |
2011-12-01 06:19:33 | Tree |
|
[r3611]
by
utunnels
Update uncache sprite functions. |
2011-11-30 15:23:59 | Tree |
|
[r3610]
by
utunnels
Unload flag 2 for model, delete sprites as well. |
2011-11-30 08:39:33 | Tree |
|
[r3609]
by
utunnels
Expand s_sprite structure and chagne other sprite related stuff for later use. |
2011-11-29 13:28:00 | Tree |
|
[r3608]
by
utunnels
Change TYPE_RESERVED to 0x40000000 to avoid script variable unsigned to signed problem. |
2011-11-27 02:15:22 | Tree |
|
[r3607]
by
utunnels
Print different error message for changing candamage/hostile/projectilehit properties. |
2011-11-27 01:02:51 | Tree |
|
[r3606]
by
utunnels
Fix a mistake in last update, in check_attack_chance, it should have a higher chance to skip the attack when off-screen, not lower. |
2011-11-26 16:02:09 | Tree |