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Fix a hall of fame crash bug when a player model is unloaded (e.g., AOF BORR).

Fix a select screen crash bug when a player model is unloaded (e.g., AOF BORR).
Add a temporary solution that NULLs the model handle in model_cache before deleteModel is called.
TODO: merge model cache logic (model_cache and modellist should be checked at the same time).
Other minor fixes:
Change most of the bit field type to int in openbor.h, otherwise the compiler tends to complain when they are used as array subscripts without a cast.
Clear player keys after a scene (otherwise there's no way to skip a scene before a select txt without triggering a confirm button).

utunnels 2011-12-01

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