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Commit Date  
[r3609] by utunnels

Expand s_sprite structure and chagne other sprite related stuff for later use.
Now s_sprite stores original width and height as well as offsets to avoid loading and cropping the same image file multiple times.

2011-11-29 13:28:00 Tree
[r3608] by utunnels

Change TYPE_RESERVED to 0x40000000 to avoid script variable unsigned to signed problem.

2011-11-27 02:15:22 Tree
[r3607] by utunnels

Print different error message for changing candamage/hostile/projectilehit properties.

2011-11-27 01:02:51 Tree
[r3606] by utunnels

Fix a mistake in last update, in check_attack_chance, it should have a higher chance to skip the attack when off-screen, not lower.

2011-11-26 16:02:09 Tree
[r3605] by utunnels

Another update of attack chance code after playing test some mods, mostly some value changes.

2011-11-25 16:16:26 Tree
[r3604] by utunnels

Fix blockratio instant death bug.
Update attack chance code, remove the complex logic and make a function.
Update normal ai move code, fast walking characters also changes their pattern faster.

2011-11-25 04:56:50 Tree
[r3603] by utunnels

Add an index property to s_anim, because handle can't be parsed to int in x64 system.

2011-11-24 05:51:28 Tree
[r3602] by utunnels

Update attack chance code.
Will add a switch if necessay.

2011-11-24 04:38:21 Tree
[r3601] by utunnels

Lower the chance of enemy attacks.

2011-11-23 16:51:42 Tree
[r3600] by utunnels

Commented out reverse memory copy macros since it slows down the compiling.
It can be added back easily later if really needed.

2011-11-23 06:51:22 Tree
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