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Commit Date  
[r3604] by utunnels

Fix blockratio instant death bug.
Update attack chance code, remove the complex logic and make a function.
Update normal ai move code, fast walking characters also changes their pattern faster.

2011-11-25 04:56:50 Tree
[r3603] by utunnels

Add an index property to s_anim, because handle can't be parsed to int in x64 system.

2011-11-24 05:51:28 Tree
[r3602] by utunnels

Update attack chance code.
Will add a switch if necessay.

2011-11-24 04:38:21 Tree
[r3601] by utunnels

Lower the chance of enemy attacks.

2011-11-23 16:51:42 Tree
[r3600] by utunnels

Commented out reverse memory copy macros since it slows down the compiling.
It can be added back easily later if really needed.

2011-11-23 06:51:22 Tree
[r3599] by utunnels

String map slot escapehits and escapecount had wrong order in mapstrings_changeentityproperty, fixed.

2011-11-23 00:59:28 Tree
[r3598] by utunnels

Remove random wander for chase AI.

2011-11-22 14:36:00 Tree
[r3597] by utunnels

Add TYPE_RESERVED, used to mark special flags for model tppes.

2011-11-20 06:29:47 Tree
[r3596] by utunnels

Add candamage, hostile and projectilehit to getentityproperty.
Allow interger value for the three in changeentityproperty, by having the highest bit set. This makes property copying easier.

For example, changeentityproperty(self, "hostile", openborconstant("TYPE_ENEMY")+openborconstant("TYPE_NPC")+0x80000000);

2011-11-19 15:23:28 Tree
[r3595] by utunnels

Fix gep edelay, used to use a wrong varlist index.

2011-11-19 10:14:10 Tree
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