Menu

Tools Commit Log


Commit Date  
[r3600] by utunnels

Commented out reverse memory copy macros since it slows down the compiling.
It can be added back easily later if really needed.

2011-11-23 06:51:22 Tree
[r3599] by utunnels

String map slot escapehits and escapecount had wrong order in mapstrings_changeentityproperty, fixed.

2011-11-23 00:59:28 Tree
[r3598] by utunnels

Remove random wander for chase AI.

2011-11-22 14:36:00 Tree
[r3597] by utunnels

Add TYPE_RESERVED, used to mark special flags for model tppes.

2011-11-20 06:29:47 Tree
[r3596] by utunnels

Add candamage, hostile and projectilehit to getentityproperty.
Allow interger value for the three in changeentityproperty, by having the highest bit set. This makes property copying easier.

For example, changeentityproperty(self, "hostile", openborconstant("TYPE_ENEMY")+openborconstant("TYPE_NPC")+0x80000000);

2011-11-19 15:23:28 Tree
[r3595] by utunnels

Fix gep edelay, used to use a wrong varlist index.

2011-11-19 10:14:10 Tree
[r3594] by utunnels

Change debug_time and time back to what they were since there're conflicts in DC adn PSP header files.

2011-11-15 12:27:04 Tree
[r3593] by utunnels

Merge putsprite lines in screen_printf.

2011-11-15 07:34:31 Tree
[r3592] by utunnels

Fix screenshot message stay bug.

2011-11-15 04:00:30 Tree
[r3591] by utunnels

Force all player characters to be selectable when load a saved game.
This is a temporary fix until allowselect list can be saved.

2011-11-13 13:52:34 Tree
Older >
MongoDB Logo MongoDB