| Commit | Date | |
|---|---|---|
|
[r3600]
by
utunnels
Commented out reverse memory copy macros since it slows down the compiling. |
2011-11-23 06:51:22 | Tree |
|
[r3599]
by
utunnels
String map slot escapehits and escapecount had wrong order in mapstrings_changeentityproperty, fixed. |
2011-11-23 00:59:28 | Tree |
| 2011-11-22 14:36:00 | Tree | |
| 2011-11-20 06:29:47 | Tree | |
|
[r3596]
by
utunnels
Add candamage, hostile and projectilehit to getentityproperty. For example, changeentityproperty(self, "hostile", openborconstant("TYPE_ENEMY")+openborconstant("TYPE_NPC")+0x80000000); |
2011-11-19 15:23:28 | Tree |
| 2011-11-19 10:14:10 | Tree | |
|
[r3594]
by
utunnels
Change debug_time and time back to what they were since there're conflicts in DC adn PSP header files. |
2011-11-15 12:27:04 | Tree |
| 2011-11-15 07:34:31 | Tree | |
| 2011-11-15 04:00:30 | Tree | |
|
[r3591]
by
utunnels
Force all player characters to be selectable when load a saved game. |
2011-11-13 13:52:34 | Tree |