| Commit | Date | |
|---|---|---|
|
[r3596]
by
utunnels
Add candamage, hostile and projectilehit to getentityproperty. For example, changeentityproperty(self, "hostile", openborconstant("TYPE_ENEMY")+openborconstant("TYPE_NPC")+0x80000000); |
2011-11-19 15:23:28 | Tree |
| 2011-11-19 10:14:10 | Tree | |
|
[r3594]
by
utunnels
Change debug_time and time back to what they were since there're conflicts in DC adn PSP header files. |
2011-11-15 12:27:04 | Tree |
| 2011-11-15 07:34:31 | Tree | |
| 2011-11-15 04:00:30 | Tree | |
|
[r3591]
by
utunnels
Force all player characters to be selectable when load a saved game. |
2011-11-13 13:52:34 | Tree |
|
[r3590]
by
utunnels
Reverse changes in 3587, because currently there's not a good way to change animation and frame in one step. |
2011-11-13 12:58:37 | Tree |
| 2011-11-13 08:41:45 | Tree | |
|
[r3588]
by
utunnels
- Add vulnerable to entity property. - Fix bbox property return values, should be empty when the frame is not vulnerable and fail if parameter count doesn't match. |
2011-11-13 07:19:41 | Tree |
|
[r3587]
by
utunnels
Fix nested call problem for script engine (when an interepreter calls a function like updateframe, in which case the animation script is reseted before complete). |
2011-11-13 02:50:41 | Tree |