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[r3594] by utunnels

Change debug_time and time back to what they were since there're conflicts in DC adn PSP header files.

2011-11-15 12:27:04 Tree
[r3593] by utunnels

Merge putsprite lines in screen_printf.

2011-11-15 07:34:31 Tree
[r3592] by utunnels

Fix screenshot message stay bug.

2011-11-15 04:00:30 Tree
[r3591] by utunnels

Force all player characters to be selectable when load a saved game.
This is a temporary fix until allowselect list can be saved.

2011-11-13 13:52:34 Tree
[r3590] by utunnels

Reverse changes in 3587, because currently there's not a good way to change animation and frame in one step.

2011-11-13 12:58:37 Tree
[r3589] by utunnels

Minor, clean up spawn script load function a bit.

2011-11-13 08:41:45 Tree
[r3588] by utunnels

- Add vulnerable to entity property.
getentityproperty(ent, "vulnerable", anim, frame), the last two are optional.

- Fix bbox property return values, should be empty when the frame is not vulnerable and fail if parameter count doesn't match.

2011-11-13 07:19:41 Tree
[r3587] by utunnels

Fix nested call problem for script engine (when an interepreter calls a function like updateframe, in which case the animation script is reseted before complete).
This fix may cause bugs for old mods, so keep an eye on that to see if a backward compatible flag is required.

2011-11-13 02:50:41 Tree
[r3586] by utunnels

Reset gfx_x_offset, gfx_y_offset and gfx_y_offset_adj after a level.

2011-11-11 08:26:31 Tree
[r3585] by utunnels

Fix a mistake in player_check_special in previous update.

2011-11-07 16:03:12 Tree
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