| Commit | Date | |
|---|---|---|
|
[r3591]
by
utunnels
Force all player characters to be selectable when load a saved game. |
2011-11-13 13:52:34 | Tree |
|
[r3590]
by
utunnels
Reverse changes in 3587, because currently there's not a good way to change animation and frame in one step. |
2011-11-13 12:58:37 | Tree |
| 2011-11-13 08:41:45 | Tree | |
|
[r3588]
by
utunnels
- Add vulnerable to entity property. - Fix bbox property return values, should be empty when the frame is not vulnerable and fail if parameter count doesn't match. |
2011-11-13 07:19:41 | Tree |
|
[r3587]
by
utunnels
Fix nested call problem for script engine (when an interepreter calls a function like updateframe, in which case the animation script is reseted before complete). |
2011-11-13 02:50:41 | Tree |
| 2011-11-11 08:26:31 | Tree | |
| 2011-11-07 16:03:12 | Tree | |
|
[r3584]
by
utunnels
Change animation after setting velocities and other flags, change takeaction before animation, so modders can use custom settings in their animation scripts. |
2011-11-07 08:35:54 | Tree |
|
[r3583]
by
utunnels
Allow pre anim @script tags. For those who want to write their own non-frame-based logic. |
2011-11-07 03:28:14 | Tree |
| 2011-11-07 02:17:34 | Tree |