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[r3590] by utunnels

Reverse changes in 3587, because currently there's not a good way to change animation and frame in one step.

2011-11-13 12:58:37 Tree
[r3589] by utunnels

Minor, clean up spawn script load function a bit.

2011-11-13 08:41:45 Tree
[r3588] by utunnels

- Add vulnerable to entity property.
getentityproperty(ent, "vulnerable", anim, frame), the last two are optional.

- Fix bbox property return values, should be empty when the frame is not vulnerable and fail if parameter count doesn't match.

2011-11-13 07:19:41 Tree
[r3587] by utunnels

Fix nested call problem for script engine (when an interepreter calls a function like updateframe, in which case the animation script is reseted before complete).
This fix may cause bugs for old mods, so keep an eye on that to see if a backward compatible flag is required.

2011-11-13 02:50:41 Tree
[r3586] by utunnels

Reset gfx_x_offset, gfx_y_offset and gfx_y_offset_adj after a level.

2011-11-11 08:26:31 Tree
[r3585] by utunnels

Fix a mistake in player_check_special in previous update.

2011-11-07 16:03:12 Tree
[r3584] by utunnels

Change animation after setting velocities and other flags, change takeaction before animation, so modders can use custom settings in their animation scripts.

2011-11-07 08:35:54 Tree
[r3583] by utunnels

Allow pre anim @script tags. For those who want to write their own non-frame-based logic.

2011-11-07 03:28:14 Tree
[r3582] by utunnels

Use sortid instead of z to sort grab and bind. Leave platforms alone for now.

2011-11-07 02:17:34 Tree
[r3581] by utunnels

Removed unused variables in player_preinput.

2011-11-06 03:26:53 Tree
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