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Commit Date  
[r3582] by utunnels

Use sortid instead of z to sort grab and bind. Leave platforms alone for now.

2011-11-07 02:17:34 Tree
[r3581] by utunnels

Removed unused variables in player_preinput.

2011-11-06 03:26:53 Tree
[r3580] by utunnels

Increase distance for normal ai a bit.

2011-11-05 03:09:21 Tree
[r3579] by utunnels

Randomize positions more for normal ai move.

2011-11-04 15:13:44 Tree
[r3578] by utunnels

Missing brackets, added.

2011-11-03 14:51:41 Tree
[r3577] by utunnels

Fix a mistake in previous update, now s_attack pain_time should work normally.

2011-11-03 14:43:58 Tree
[r3576] by utunnels

Remove fastattack check, use a small pain time instead. This should have patched the instant death bug, somehow.

2011-11-03 08:55:09 Tree
[r3575] by utunnels

Commented out unused function assume_safe_distance just in case some compiler might complain.

2011-11-03 02:42:08 Tree
[r3574] by utunnels

Increase zdist by 1 in checkhit, or enemies attack before they can actually hit you.

2011-11-02 05:02:56 Tree
[r3573] by utunnels

Partially check update_frame animation change after execute_animation_script, since most script users should intend to skip current frame immediately.

Change animation script logic so weapon model can have their own animation script without overriding the original one.

2011-11-01 15:52:02 Tree
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