| Commit | Date | |
|---|---|---|
| 2011-11-04 15:13:44 | Tree | |
| 2011-11-03 14:51:41 | Tree | |
| 2011-11-03 14:43:58 | Tree | |
|
[r3576]
by
utunnels
Remove fastattack check, use a small pain time instead. This should have patched the instant death bug, somehow. |
2011-11-03 08:55:09 | Tree |
|
[r3575]
by
utunnels
Commented out unused function assume_safe_distance just in case some compiler might complain. |
2011-11-03 02:42:08 | Tree |
|
[r3574]
by
utunnels
Increase zdist by 1 in checkhit, or enemies attack before they can actually hit you. |
2011-11-02 05:02:56 | Tree |
|
[r3573]
by
utunnels
Partially check update_frame animation change after execute_animation_script, since most script users should intend to skip current frame immediately. Change animation script logic so weapon model can have their own animation script without overriding the original one. |
2011-11-01 15:52:02 | Tree |
|
[r3572]
by
utunnels
Fix update frame wrong frame pointer bug (animation changed in a script or weaponframe but frame number stays, so function is actually using an unexpected memory address). |
2011-11-01 07:18:14 | Tree |
|
[r3571]
by
utunnels
Change time values back to u32, because I noticed several bugs that were hard to trace. |
2011-11-01 02:54:00 | Tree |
|
[r3570]
by
utunnels
Add a new value for modelflag so scripts can also be ignored. |
2011-10-31 06:53:05 | Tree |