| Commit | Date | |
|---|---|---|
|
[r3573]
by
utunnels
Partially check update_frame animation change after execute_animation_script, since most script users should intend to skip current frame immediately. Change animation script logic so weapon model can have their own animation script without overriding the original one. |
2011-11-01 15:52:02 | Tree |
|
[r3572]
by
utunnels
Fix update frame wrong frame pointer bug (animation changed in a script or weaponframe but frame number stays, so function is actually using an unexpected memory address). |
2011-11-01 07:18:14 | Tree |
|
[r3571]
by
utunnels
Change time values back to u32, because I noticed several bugs that were hard to trace. |
2011-11-01 02:54:00 | Tree |
|
[r3570]
by
utunnels
Add a new value for modelflag so scripts can also be ignored. |
2011-10-31 06:53:05 | Tree |
|
[r3569]
by
utunnels
Check nomove in common_move and return, so custom velocity can be used. |
2011-10-31 04:02:19 | Tree |
| 2011-10-30 13:23:43 | Tree | |
|
[r3567]
by
utunnels
Change check_range macro so it is possible to return true when minrange==maxrange. |
2011-10-29 11:35:42 | Tree |
|
[r3566]
by
utunnels
Disable ai character attacks if target is rising and doesn't have any bbox. |
2011-10-29 08:26:59 | Tree |
|
[r3565]
by
utunnels
New script function getpixel(handle, x, y, type). type - screen or sprite (or other format if supported in the future) x,y - position, for sprite, centerx and centery is not considered. If the point falls out of the dimension, the function returns 0. handle - screen or sprite handle, must be valid. return - For 8 bit image, it returns the index. For 16 and 32 bit, it returns the color as an integer. |
2011-10-28 00:22:25 | Tree |
|
[r3564]
by
utunnels
Don't try to set a new color table if the drawmethod already has one. |
2011-10-27 15:05:58 | Tree |