| Commit | Date | |
|---|---|---|
|
[r3566]
by
utunnels
Disable ai character attacks if target is rising and doesn't have any bbox. |
2011-10-29 08:26:59 | Tree |
|
[r3565]
by
utunnels
New script function getpixel(handle, x, y, type). type - screen or sprite (or other format if supported in the future) x,y - position, for sprite, centerx and centery is not considered. If the point falls out of the dimension, the function returns 0. handle - screen or sprite handle, must be valid. return - For 8 bit image, it returns the index. For 16 and 32 bit, it returns the color as an integer. |
2011-10-28 00:22:25 | Tree |
|
[r3564]
by
utunnels
Don't try to set a new color table if the drawmethod already has one. |
2011-10-27 15:05:58 | Tree |
| 2011-10-27 05:04:42 | Tree | |
|
[r3562]
by
utunnels
Fix bglayer y position, now it uses the same logic as x, as well as entities. The macro screenx and screeny in openbor.h now works both with and without level (as long as elevator level logic is not merged, they are necessary). |
2011-10-27 03:00:28 | Tree |
| 2011-10-26 15:11:30 | Tree | |
|
[r3560]
by
utunnels
Give queued background a default value of MIN_INT. |
2011-10-26 09:00:38 | Tree |
|
[r3559]
by
utunnels
allowselect takes effect even after level is started, so load a character that is not in the list won't appear in continue menu. |
2011-10-26 02:15:04 | Tree |
|
[r3558]
by
utunnels
Fix broken drawmethod in next udpate. |
2011-10-25 17:21:12 | Tree |
| 2011-10-24 15:33:24 | Tree |