| Commit | Date | |
|---|---|---|
| 2011-10-27 05:04:42 | Tree | |
|
[r3562]
by
utunnels
Fix bglayer y position, now it uses the same logic as x, as well as entities. The macro screenx and screeny in openbor.h now works both with and without level (as long as elevator level logic is not merged, they are necessary). |
2011-10-27 03:00:28 | Tree |
| 2011-10-26 15:11:30 | Tree | |
|
[r3560]
by
utunnels
Give queued background a default value of MIN_INT. |
2011-10-26 09:00:38 | Tree |
|
[r3559]
by
utunnels
allowselect takes effect even after level is started, so load a character that is not in the list won't appear in continue menu. |
2011-10-26 02:15:04 | Tree |
|
[r3558]
by
utunnels
Fix broken drawmethod in next udpate. |
2011-10-25 17:21:12 | Tree |
| 2011-10-24 15:33:24 | Tree | |
|
[r3556]
by
utunnels
Move xrepeat and yrepeat from s_layer to s_drawmethod to make background queueing practicably. |
2011-10-24 15:31:43 | Tree |
| 2011-10-24 13:43:24 | Tree | |
|
[r3554]
by
utunnels
Fixed neon table for 16/32bit mode, not a big deal but better than nothing. |
2011-10-23 13:20:49 | Tree |