Menu

Tools Commit Log


Commit Date  
[r3562] by utunnels

Fix bglayer y position, now it uses the same logic as x, as well as entities.
gfx_y_offset no longer includes advancey, instead it works exactly the same way as gfx_x_offset.

The macro screenx and screeny in openbor.h now works both with and without level (as long as elevator level logic is not merged, they are necessary).

2011-10-27 03:00:28 Tree
[r3561] by utunnels

Fix front panel vertical scroll speed.

2011-10-26 15:11:30 Tree
[r3560] by utunnels

Give queued background a default value of MIN_INT.
Terminate getPakName return value with zero.
Fix openfilestream, now return values are always integer.

2011-10-26 09:00:38 Tree
[r3559] by utunnels

allowselect takes effect even after level is started, so load a character that is not in the list won't appear in continue menu.

2011-10-26 02:15:04 Tree
[r3558] by utunnels

Fix broken drawmethod in next udpate.
Fix in game continue player select bug introduced a while back.

2011-10-25 17:21:12 Tree
[r3557] by utunnels

Remove an accidentally added file.

2011-10-24 15:33:24 Tree
[r3556] by utunnels

Move xrepeat and yrepeat from s_layer to s_drawmethod to make background queueing practicably.

2011-10-24 15:31:43 Tree
[r3555] by utunnels

Save hiscore in function hallfame.

2011-10-24 13:43:24 Tree
[r3554] by utunnels

Fixed neon table for 16/32bit mode, not a big deal but better than nothing.
Enable watermode logic for entity frames.

2011-10-23 13:20:49 Tree
[r3553] by utunnels

Fix various bugs in previous update.

2011-10-22 16:37:43 Tree
Older >
MongoDB Logo MongoDB