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Commit Date  
[r3558] by utunnels

Fix broken drawmethod in next udpate.
Fix in game continue player select bug introduced a while back.

2011-10-25 17:21:12 Tree
[r3557] by utunnels

Remove an accidentally added file.

2011-10-24 15:33:24 Tree
[r3556] by utunnels

Move xrepeat and yrepeat from s_layer to s_drawmethod to make background queueing practicably.

2011-10-24 15:31:43 Tree
[r3555] by utunnels

Save hiscore in function hallfame.

2011-10-24 13:43:24 Tree
[r3554] by utunnels

Fixed neon table for 16/32bit mode, not a big deal but better than nothing.
Enable watermode logic for entity frames.

2011-10-23 13:20:49 Tree
[r3553] by utunnels

Fix various bugs in previous update.

2011-10-22 16:37:43 Tree
[r3552] by utunnels

Allow user control sprite queue via script.
Still work in progress.

2011-10-22 08:53:21 Tree
[r3551] by utunnels

Add function changedrawmethod, use property value pair instead of a list of arguments.
Water effect is already supported.

2011-10-21 04:03:22 Tree
[r3550] by utunnels

Fixed savefilestream create directory logic.
Add pakname to openborvariant.

2011-10-19 12:54:52 Tree
[r3549] by sumolx

Unused variable clean-up. Latest GCC compiler now complains when a variable is set but not used.

2011-10-19 02:05:29 Tree
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