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Commit Date  
[r3533] by utunnels

Fix range for block animation. Always find a new target everytime the entity tries to block.

2011-10-17 07:44:01 Tree
[r3532] by utunnels

Minor changes:
1. Remove time checking for gfx_y_offset, otherwise the screen starts 4 pixels lower and immediately jump up by 4 pixels. Can't see why the checking is necessary, but will keep an eye on that if something unusual happens.
2. Use alpha 1 for Game Mode scroller background.

2011-10-17 03:40:11 Tree
[r3531] by utunnels

Removed MAX_WEAPONS limit, the constant is still there for backward compatibility.

2011-10-16 03:57:31 Tree
[r3530] by utunnels

Temporary fix for select screen summon/spawn y offset.

2011-10-16 00:29:48 Tree
[r3529] by utunnels

Restore changes lost since 3528, missing logs later.

Rearrange menus to fit bigger fonts.

2011-10-15 12:26:37 Tree
[r3528] by utunnels

Fix script while statement infinite loop bug since 3515.

2011-10-13 03:15:47 Tree
[r3527] by utunnels

Fix a label memory leak issue in Parser.c

2011-10-13 02:38:31 Tree
[r3526] by utunnels

Reset weapon entity idle or spawn animation when dropped, as if it's newly spawned.

2011-10-11 14:21:09 Tree
[r3525] by utunnels

Forgot to handle pathfindstep command in load_cached_model, now added.

2011-10-11 10:53:49 Tree
[r3524] by utunnels

Add some comments to ai functions.

2011-10-11 07:05:15 Tree
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