| Commit | Date | |
|---|---|---|
|
[r3529]
by
utunnels
Restore changes lost since 3528, missing logs later. Rearrange menus to fit bigger fonts. |
2011-10-15 12:26:37 | Tree |
| 2011-10-13 03:15:47 | Tree | |
| 2011-10-13 02:38:31 | Tree | |
|
[r3526]
by
utunnels
Reset weapon entity idle or spawn animation when dropped, as if it's newly spawned. |
2011-10-11 14:21:09 | Tree |
| 2011-10-11 10:53:49 | Tree | |
| 2011-10-11 07:05:15 | Tree | |
| 2011-10-11 05:24:50 | Tree | |
|
[r3522]
by
utunnels
Add a new model command pfstep (pathfindstep), when it is greater than 0 pathfinding is enabled. Smaller value means more accuracy, but the valid search area is also reduced. This property is also opened to script. Add a new script function waypoints that allows way points setup. |
2011-10-11 05:16:32 | Tree |
| 2011-10-11 04:18:02 | Tree | |
|
[r3520]
by
utunnels
Paralyze weapon entity animation after picked up. Add a pathfinding logic, though it is experimental. |
2011-10-11 03:58:53 | Tree |