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Commit [r3518]  Maximize  Restore  History

Current mix aimove logic:

Pure wander:
Use common_try_wandercompletely and don't adjust stalltime even if the target is moving.
Mixed wander (wander + other):
Use default ai's wander part instead and stalltime will be adjust if the target is moving.

TODO: play more mods to see if there're still flickering problems. Entity shouldn't change from idle to walk too frequently or else it looks buggy.

utunnels 2011-10-09

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