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Commit Date  
[r3517] by utunnels

y + 4 when use screen related spawn/summon to neutralize default gfx_y_offset.

2011-10-08 09:33:20 Tree
[r3516] by utunnels

Fix walk frame synchronizing code.

2011-10-08 08:58:12 Tree
[r3515] by utunnels

AI: Finetune ai code after testing on some mods.
Script: Add support for continue statement, needs more test, but at least it works in for loop.

2011-10-08 03:57:19 Tree
[r3514] by utunnels

Missing type for fglayer, added.
Make getlayerproperty and changelayerproperty print more accurate error messages.

2011-10-07 07:20:41 Tree
[r3513] by utunnels

Don't adjust direction too frequency for wander type ai, or it looks panic. Should be a temporary solution until I rewrite the logic for wander type ai.

Only give default bgspeedratio for background type layer, or strange things happen in some old mod like Night Slasher X.

2011-10-07 06:39:10 Tree
[r3512] by utunnels

Make avoid type a bit more aggressive or else they won't attack at all.

2011-10-07 04:19:01 Tree
[r3511] by utunnels

Use same logic for pick up item logic.
Although when path is blocked it still looks bad.

2011-10-07 03:32:11 Tree
[r3510] by utunnels

Reworked aimove.
Entity now uses a destination point instead of xdir/zdir only. This change should have removed most flickering problems.

2011-10-07 03:07:13 Tree
[r3509] by utunnels

Make riseinv accept float argument.

2011-10-05 16:37:56 Tree
[r3508] by utunnels

Fixed a crash issue when level has no background.

2011-10-05 13:53:18 Tree
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