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Commit Date  
[r3503] by utunnels

New script functions finditem and pickup.

finditem(entity)
pickup(entity, item)

2011-10-05 08:40:43 Tree
[r3502] by utunnels

New script function adjustwalknimation, make it easier for modder to change walk direction and speed.
Entity property boss opened to script.

2011-10-05 05:05:13 Tree
[r3501] by utunnels

Broke rotate code, fixed.

Break down ai think to many smaller functions that can be called by script. Make it easier for modder to write thinkscript.

2011-10-05 04:35:54 Tree
[r3500] by plombo

After finishing the "how to play" sequence, switch back to the previous music instead of continuing to play the "how to play" music in the main menu.

2011-10-05 03:00:56 Tree
[r3499] by utunnels

Add comment to script, error log makes more sense now.

2011-10-05 02:36:06 Tree
[r3498] by utunnels

Mistakenly used memset array pointer order instead of panels in load_level. Fixed now.

2011-10-05 00:48:45 Tree
[r3497] by utunnels

Replace sin/cos table with float values.
Double seemed to do nothing good but waste of space.

2011-10-04 14:42:07 Tree
[r3496] by utunnels

Minor change, clean up.

2011-10-04 06:26:55 Tree
[r3495] by utunnels

Optimize transform code a bit.

2011-10-04 05:17:07 Tree
[r3494] by utunnels

Expend arglist arg count to 32 (should be enough for now).
Force health = 0 if an entity falls into hole, or else those who use cheat get stuck.

2011-10-04 04:36:15 Tree
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