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[r3479] by utunnels

Forgot anigif global palette numcolours calculation, now add it back.

2011-09-27 12:57:45 Tree
[r3478] by utunnels

Update anigif.c, better support for local palette.

2011-09-27 04:40:10 Tree
[r3477] by utunnels

Update anigif to support local palette of each image.

2011-09-27 03:20:28 Tree
[r3476] by utunnels

Hard check grab positions to avoid grab into wall and platform bug.

2011-09-26 08:49:48 Tree
[r3475] by utunnels

Also fix spawn entry per1 and per2.

Fix a grab-into-wall bug.

2011-09-26 07:00:41 Tree
[r3474] by utunnels

Use unsigned short for both per1 and per2.

2011-09-26 05:25:51 Tree
[r3473] by utunnels

Fixed dying flash with forcemap (perhaps not as fast as before, but it works nonetheless).

2011-09-26 04:57:47 Tree
[r3472] by utunnels

No actual changes, add a function adjustspeed which can be used by chase type entity later.

2011-09-25 09:13:16 Tree
[r3471] by utunnels

Give entity a default palette instead of NULL to avoid extra checkings and loopholes.

2011-09-25 06:19:06 Tree
[r3470] by utunnels

Make LEVEL_MAX_FGLAYERS 100, it should be plenty enough now.

2011-09-25 04:35:41 Tree
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