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Commit Date  
[r3476] by utunnels

Hard check grab positions to avoid grab into wall and platform bug.

2011-09-26 08:49:48 Tree
[r3475] by utunnels

Also fix spawn entry per1 and per2.

Fix a grab-into-wall bug.

2011-09-26 07:00:41 Tree
[r3474] by utunnels

Use unsigned short for both per1 and per2.

2011-09-26 05:25:51 Tree
[r3473] by utunnels

Fixed dying flash with forcemap (perhaps not as fast as before, but it works nonetheless).

2011-09-26 04:57:47 Tree
[r3472] by utunnels

No actual changes, add a function adjustspeed which can be used by chase type entity later.

2011-09-25 09:13:16 Tree
[r3471] by utunnels

Give entity a default palette instead of NULL to avoid extra checkings and loopholes.

2011-09-25 06:19:06 Tree
[r3470] by utunnels

Make LEVEL_MAX_FGLAYERS 100, it should be plenty enough now.

2011-09-25 04:35:41 Tree
[r3469] by utunnels

Clean up allocscreen code, removed unused stuff for tracemalloc.

2011-09-24 15:45:36 Tree
[r3468] by utunnels

Minor changes.
Sprite queue now check drawmethod switch instead of setting it to 1.

2011-09-24 15:25:44 Tree
[r3467] by utunnels

Fix blend dodge in 16bit.

2011-09-24 02:16:30 Tree
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