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Commit Date  
[r3469] by utunnels

Clean up allocscreen code, removed unused stuff for tracemalloc.

2011-09-24 15:45:36 Tree
[r3468] by utunnels

Minor changes.
Sprite queue now check drawmethod switch instead of setting it to 1.

2011-09-24 15:25:44 Tree
[r3467] by utunnels

Fix blend dodge in 16bit.

2011-09-24 02:16:30 Tree
[r3466] by utunnels

Add ANI_WALKOFF to openborconstant.

2011-09-23 04:03:15 Tree
[r3465] by utunnels

Allow float argument for forcemap since it uses second.

2011-09-22 23:18:19 Tree
[r3464] by utunnels

More clip check for watermode 3.

2011-09-22 05:01:13 Tree
[r3463] by utunnels

Fix a minor problem in watermode 3 clipping.

2011-09-21 23:54:26 Tree
[r3462] by utunnels

Update water plane code with float calculations (slower but easier to handle).
When watermode is set to 3:

bglayer blahblah... {watermode} {beginsize} {endsize} {perspetive} ....

beginsize and endsize are multplier of the top and bottom size. Perspective specify whether z depth effect should be corrected: 0=no effect(default), 1=perspective&tile, 2=perspective&stretch...

2011-09-21 14:28:47 Tree
[r3461] by utunnels

Minor change in water plane code.

2011-09-21 02:56:58 Tree
[r3460] by utunnels

Merge texture and bglayer, remove texture files from gamelib.

2011-09-20 15:24:36 Tree
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