| Commit | Date | |
|---|---|---|
| 2011-09-22 05:01:13 | Tree | |
| 2011-09-21 23:54:26 | Tree | |
|
[r3462]
by
utunnels
Update water plane code with float calculations (slower but easier to handle). bglayer blahblah... {watermode} {beginsize} {endsize} {perspetive} .... beginsize and endsize are multplier of the top and bottom size. Perspective specify whether z depth effect should be corrected: 0=no effect(default), 1=perspective&tile, 2=perspective&stretch... |
2011-09-21 14:28:47 | Tree |
| 2011-09-21 02:56:58 | Tree | |
| 2011-09-20 15:24:36 | Tree | |
| 2011-09-20 04:52:10 | Tree | |
| 2011-09-19 15:21:11 | Tree | |
|
[r3457]
by
utunnels
Double updated bgtravelled in applyfglayers and applybglayers during previous copy and paste, fixed. |
2011-09-19 12:03:10 | Tree |
|
[r3456]
by
utunnels
Infinite loop for default bg and fg, in both sides. Change bgspeed logic back to rev 1960. |
2011-09-19 08:22:53 | Tree |
| 2011-09-19 04:35:07 | Tree |