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[r3463] by utunnels

Fix a minor problem in watermode 3 clipping.

2011-09-21 23:54:26 Tree
[r3462] by utunnels

Update water plane code with float calculations (slower but easier to handle).
When watermode is set to 3:

bglayer blahblah... {watermode} {beginsize} {endsize} {perspetive} ....

beginsize and endsize are multplier of the top and bottom size. Perspective specify whether z depth effect should be corrected: 0=no effect(default), 1=perspective&tile, 2=perspective&stretch...

2011-09-21 14:28:47 Tree
[r3461] by utunnels

Minor change in water plane code.

2011-09-21 02:56:58 Tree
[r3460] by utunnels

Merge texture and bglayer, remove texture files from gamelib.

2011-09-20 15:24:36 Tree
[r3459] by utunnels

Fix bglayer water plane effect overflow issue.

2011-09-20 04:52:10 Tree
[r3458] by utunnels

Almost done watermode 3 for bglayer/fglayer.
Will finish it soon later.

2011-09-19 15:21:11 Tree
[r3457] by utunnels

Double updated bgtravelled in applyfglayers and applybglayers during previous copy and paste, fixed.

2011-09-19 12:03:10 Tree
[r3456] by utunnels

Infinite loop for default bg and fg, in both sides.

Change bgspeed logic back to rev 1960.

2011-09-19 08:22:53 Tree
[r3455] by utunnels

Dodge blend was broken in 16bit mode, fixed now.

2011-09-19 04:35:07 Tree
[r3454] by utunnels

Lots of fixes to previous AI code.
Move bglayer water logic to transform.c, water effect for fglayer is enabled.
Use lookup table for 16 and 32bit (32bit is not as efficient).
And lots of other major/minor changes.

2011-09-19 03:50:39 Tree
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