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Commit Date  
[r3459] by utunnels

Fix bglayer water plane effect overflow issue.

2011-09-20 04:52:10 Tree
[r3458] by utunnels

Almost done watermode 3 for bglayer/fglayer.
Will finish it soon later.

2011-09-19 15:21:11 Tree
[r3457] by utunnels

Double updated bgtravelled in applyfglayers and applybglayers during previous copy and paste, fixed.

2011-09-19 12:03:10 Tree
[r3456] by utunnels

Infinite loop for default bg and fg, in both sides.

Change bgspeed logic back to rev 1960.

2011-09-19 08:22:53 Tree
[r3455] by utunnels

Dodge blend was broken in 16bit mode, fixed now.

2011-09-19 04:35:07 Tree
[r3454] by utunnels

Lots of fixes to previous AI code.
Move bglayer water logic to transform.c, water effect for fglayer is enabled.
Use lookup table for 16 and 32bit (32bit is not as efficient).
And lots of other major/minor changes.

2011-09-19 03:50:39 Tree
[r3453] by utunnels

anigif only blacken the first color when the scene is not in rgb mode.

2011-09-17 12:33:41 Tree
[r3452] by utunnels

Make bglayer looping like before.

2011-09-17 11:53:31 Tree
[r3451] by utunnels

Move rotate/scale code to transform.c and rewrite the logic.

2011-09-17 07:42:53 Tree
[r3450] by utunnels

Fix script local clear bug (shouldn't readjust array bound during the loop).

Damageonlanding now receives damage type correctly.

2011-09-17 07:34:04 Tree
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