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[r3454] by utunnels

Lots of fixes to previous AI code.
Move bglayer water logic to transform.c, water effect for fglayer is enabled.
Use lookup table for 16 and 32bit (32bit is not as efficient).
And lots of other major/minor changes.

2011-09-19 03:50:39 Tree
[r3453] by utunnels

anigif only blacken the first color when the scene is not in rgb mode.

2011-09-17 12:33:41 Tree
[r3452] by utunnels

Make bglayer looping like before.

2011-09-17 11:53:31 Tree
[r3451] by utunnels

Move rotate/scale code to transform.c and rewrite the logic.

2011-09-17 07:42:53 Tree
[r3450] by utunnels

Fix script local clear bug (shouldn't readjust array bound during the loop).

Damageonlanding now receives damage type correctly.

2011-09-17 07:34:04 Tree
[r3449] by utunnels

Make grab over platform possible.
Remove movie option.

2011-09-16 16:47:23 Tree
[r3448] by utunnels

Another fix to the bug enemies walk in run speed.

2011-09-16 05:43:26 Tree
[r3447] by utunnels

Fix a bug enemies walk in run animation.

Minor change, limit drawmethod rotate within 360.

2011-09-16 05:19:14 Tree
[r3446] by utunnels

Disable movie options, to be removed.
Fix a bug that ai characters never pick up weapons.

2011-09-15 12:34:32 Tree
[r3445] by utunnels

Update platform code. Add an extra parameter exclude, to avoid checking if the platform entity is current entity.

2011-09-14 03:05:22 Tree
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