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Commit Date  
[r3453] by utunnels

anigif only blacken the first color when the scene is not in rgb mode.

2011-09-17 12:33:41 Tree
[r3452] by utunnels

Make bglayer looping like before.

2011-09-17 11:53:31 Tree
[r3451] by utunnels

Move rotate/scale code to transform.c and rewrite the logic.

2011-09-17 07:42:53 Tree
[r3450] by utunnels

Fix script local clear bug (shouldn't readjust array bound during the loop).

Damageonlanding now receives damage type correctly.

2011-09-17 07:34:04 Tree
[r3449] by utunnels

Make grab over platform possible.
Remove movie option.

2011-09-16 16:47:23 Tree
[r3448] by utunnels

Another fix to the bug enemies walk in run speed.

2011-09-16 05:43:26 Tree
[r3447] by utunnels

Fix a bug enemies walk in run animation.

Minor change, limit drawmethod rotate within 360.

2011-09-16 05:19:14 Tree
[r3446] by utunnels

Disable movie options, to be removed.
Fix a bug that ai characters never pick up weapons.

2011-09-15 12:34:32 Tree
[r3445] by utunnels

Update platform code. Add an extra parameter exclude, to avoid checking if the platform entity is current entity.

2011-09-14 03:05:22 Tree
[r3444] by utunnels

Check nomove in wander code.

2011-09-14 00:42:02 Tree
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