| Commit | Date | |
|---|---|---|
| 2011-09-17 07:42:53 | Tree | |
|
[r3450]
by
utunnels
Fix script local clear bug (shouldn't readjust array bound during the loop). Damageonlanding now receives damage type correctly. |
2011-09-17 07:34:04 | Tree |
| 2011-09-16 16:47:23 | Tree | |
| 2011-09-16 05:43:26 | Tree | |
|
[r3447]
by
utunnels
Fix a bug enemies walk in run animation. Minor change, limit drawmethod rotate within 360. |
2011-09-16 05:19:14 | Tree |
|
[r3446]
by
utunnels
Disable movie options, to be removed. |
2011-09-15 12:34:32 | Tree |
|
[r3445]
by
utunnels
Update platform code. Add an extra parameter exclude, to avoid checking if the platform entity is current entity. |
2011-09-14 03:05:22 | Tree |
| 2011-09-14 00:42:02 | Tree | |
|
[r3443]
by
utunnels
Don't change bomb velocity to 0 in every update after the bomb explodes. Modder should be able to change that if they want. Also, player_blink and suicide now have active nextthink value, other wise velocity change just won't work after they die. |
2011-09-13 16:17:47 | Tree |
| 2011-09-13 05:41:51 | Tree |