Menu

Tools Commit Log


Commit Date  
[r3451] by utunnels

Move rotate/scale code to transform.c and rewrite the logic.

2011-09-17 07:42:53 Tree
[r3450] by utunnels

Fix script local clear bug (shouldn't readjust array bound during the loop).

Damageonlanding now receives damage type correctly.

2011-09-17 07:34:04 Tree
[r3449] by utunnels

Make grab over platform possible.
Remove movie option.

2011-09-16 16:47:23 Tree
[r3448] by utunnels

Another fix to the bug enemies walk in run speed.

2011-09-16 05:43:26 Tree
[r3447] by utunnels

Fix a bug enemies walk in run animation.

Minor change, limit drawmethod rotate within 360.

2011-09-16 05:19:14 Tree
[r3446] by utunnels

Disable movie options, to be removed.
Fix a bug that ai characters never pick up weapons.

2011-09-15 12:34:32 Tree
[r3445] by utunnels

Update platform code. Add an extra parameter exclude, to avoid checking if the platform entity is current entity.

2011-09-14 03:05:22 Tree
[r3444] by utunnels

Check nomove in wander code.

2011-09-14 00:42:02 Tree
[r3443] by utunnels

Don't change bomb velocity to 0 in every update after the bomb explodes. Modder should be able to change that if they want.

Also, player_blink and suicide now have active nextthink value, other wise velocity change just won't work after they die.

2011-09-13 16:17:47 Tree
[r3442] by utunnels

Check NULL in dust spawn code.

2011-09-13 05:41:51 Tree
Older >
MongoDB Logo MongoDB