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Commit Date  
[r3447] by utunnels

Fix a bug enemies walk in run animation.

Minor change, limit drawmethod rotate within 360.

2011-09-16 05:19:14 Tree
[r3446] by utunnels

Disable movie options, to be removed.
Fix a bug that ai characters never pick up weapons.

2011-09-15 12:34:32 Tree
[r3445] by utunnels

Update platform code. Add an extra parameter exclude, to avoid checking if the platform entity is current entity.

2011-09-14 03:05:22 Tree
[r3444] by utunnels

Check nomove in wander code.

2011-09-14 00:42:02 Tree
[r3443] by utunnels

Don't change bomb velocity to 0 in every update after the bomb explodes. Modder should be able to change that if they want.

Also, player_blink and suicide now have active nextthink value, other wise velocity change just won't work after they die.

2011-09-13 16:17:47 Tree
[r3442] by utunnels

Check NULL in dust spawn code.

2011-09-13 05:41:51 Tree
[r3441] by utunnels

Update getentityproperty for defense, previous version can't handle other attack types than normal.

2011-09-13 01:40:32 Tree
[r3440] by utunnels

There were some errors in sin/cos tables for 16bit drawmethod.
Merged all those tables anyway to reduce the size of the exe a bit.

Minor change, prevent ai character from doing special to break a grab/slam in air.

2011-09-12 13:36:12 Tree
[r3439] by utunnels

Dummy aiflag walking to prevent crash.

2011-09-12 09:57:09 Tree
[r3438] by utunnels

Add code to make enemies walk a bit longer if they are returning form offscreen.

If level width equals to screen width, level position should be always increasing or it gets stuck unless the player stand beyond the center of the screen.

2011-09-12 08:03:19 Tree
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